Proposal Title

An OER to Facilitate Reuse of Learning Activity Designs

Presentation Type

Regular Presentation

Alternative Presentation Type:

speed_presentation

Location

OM 3741

Start Date

19-2-2018 11:20 AM

End Date

19-2-2018 12:00 PM

Proposal Abstract

Despite the increased ease of access and availability of open educational resources, actual efficient reuse of learning objects, learning resources and learning designs is still described as “a Holy Grail within e-learning” (Wills & Pegler, 2016). Current resources aimed at increasing blended learning and the use of technology in the classroom focus on detailing best practices and describing pedagogies and activity types by their characteristics. They also commonly provide examples at the course level but it may be difficult for a novice or even an experienced educator to see how these patterns/ideas could be transferred to their own context. These are useful resources as starting points but do not provide much guidance or time-saving strategies. This session will introduce an open repository of successful learning activities, including examples to be remixed, reused and reshared. Learning activities are categorized by type (online discussion, group project, blog post, etc.), learning outcome level (according to Bloom’s taxonomy) and discipline to facilitate reuse by faculty, instructional designers and educational technologists. This results in a resource that can be searched according to widely known fields. For example, the resource can be searched for discussion activities appropriate for comprehension, analysis or synthesis. Participants will view the resource and be provided with access and instructions to contribute their own learning activities as well. Wills, S. and Pengler, C. (2016). A deeper understanding of reuse: Learning designs, activities, resources and their contexts. Journal of Interactive Media in Education, 2016(1), 1-11. DOI: http://dx.doi.org/10.5334/jime.405

Statement

This session touches on all themes as the open resource can include activities that pertain to any and all of these. As well, participants will be encouraged to contribute their own activities. By design and philosophy, the resource aims to be inclusive and reach a diverse audience of teachers and students. The resource also relates directly to sustainability as it strives to reduce the need for teachers to reinvent activities. As well, by being open and allowing contributors from all areas, the resource seeks to build a community of educators.

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Feb 19th, 11:20 AM Feb 19th, 12:00 PM

An OER to Facilitate Reuse of Learning Activity Designs

OM 3741

Despite the increased ease of access and availability of open educational resources, actual efficient reuse of learning objects, learning resources and learning designs is still described as “a Holy Grail within e-learning” (Wills & Pegler, 2016). Current resources aimed at increasing blended learning and the use of technology in the classroom focus on detailing best practices and describing pedagogies and activity types by their characteristics. They also commonly provide examples at the course level but it may be difficult for a novice or even an experienced educator to see how these patterns/ideas could be transferred to their own context. These are useful resources as starting points but do not provide much guidance or time-saving strategies. This session will introduce an open repository of successful learning activities, including examples to be remixed, reused and reshared. Learning activities are categorized by type (online discussion, group project, blog post, etc.), learning outcome level (according to Bloom’s taxonomy) and discipline to facilitate reuse by faculty, instructional designers and educational technologists. This results in a resource that can be searched according to widely known fields. For example, the resource can be searched for discussion activities appropriate for comprehension, analysis or synthesis. Participants will view the resource and be provided with access and instructions to contribute their own learning activities as well. Wills, S. and Pengler, C. (2016). A deeper understanding of reuse: Learning designs, activities, resources and their contexts. Journal of Interactive Media in Education, 2016(1), 1-11. DOI: http://dx.doi.org/10.5334/jime.405